Dooley Skills
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Visit each skill's individual page for more information.
| Sprite | Name | Effects | Starting Tier | Types |
|---|---|---|---|---|
| Advanced Synthetics | When you Level Up, upgrade a Bronze/Silver tier item. | Gold | ||
| Artillery Spotter | If you have 5 or fewer items, your items have + |
Bronze | Crit | |
| Backup Defenses | The first time you fall below half health each fight, Shield equal to 20/30% of your Max Health. | Gold | Shield, HealthReference | |
| Balanced Friendship | Your Weapons have + |
Silver | Friend, ShieldReference, DamageReference | |
| Beautiful Friendship | When you use a Friend, your Weapons gain |
Gold | Friend, Weapon, DamageReference | |
| Big Numbers | Your large items have + |
Gold | Crit | |
| Buddy System | If you have exactly one Friend, reduce its and the Core's Cooldown by 5/10/15%. | Silver | Core, Tech, Friend, Cooldown | |
| Building Crescendo | When you use an item, your items gain |
Gold | Crit | |
| Burn Containment | The first 5/10 times you Burn each fight, Charge 1 Shield item |
Gold | Charge, BurnReference, ShieldReference | |
| Burning Shield | The first time you fall below half health each fight, Shield equal to 2/3/4 times the Burn on your opponent. | Silver | BurnReference, Shield | |
| Captain's Charge | The first time you use a Large item each fight, Haste 2/3/4 items for |
Silver | Haste | |
| Chemical Fire | Your Burn items have + |
Silver | PoisonReference, BurnReference | |
| Command Ship | If you have a Vehicle, reduce your non-Vehicle items' Cooldowns by 10/15/20%. | Silver | Vehicle, Cooldown | |
| Conflagration | When you use an item with Burn, that item gains |
Silver | BurnReference | |
| Coolant Leak | The first 3/6/9 times you use your rightmost item each fight, Charge 1 Freeze item for |
Silver | Freeze, FreezeReference, Charge | |
| CPU Throttling | The first 5/10 times you use The Core each fight, Slow 1 item(s) for |
Gold | Core, Slow | |
| Creeping Chill | The first time you Slow each fight, Freeze 1 item(s) for |
Silver | SlowReference, Freeze | |
| Creeping Toxins | The first 5/10 times you Slow each fight, Charge 1 Poison item |
Gold | Charge, PoisonReference, SlowReference | |
| Critical Protector | Your Shield items have + |
Bronze | ShieldReference | |
| Deadly Eye | Your Weapons have + |
Bronze | Weapon, Crit | |
| Defense Grid | The first time you use an item each fight, Shield equal to 10/15/20/25% of your Max Health. | Bronze | HealthReference, Shield | |
| Defensive Stance | When you use a Weapon, your Shield items gain |
Silver | Weapon, ShieldReference | |
| Desperate Cleanse | The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison. | Diamond | ||
| Double Down | The first time you fall below half health each fight, double the Damage of your leftmost Weapon for the fight. | Diamond | Weapon, DamageReference | |
| Electrified Hull | The first 4/8 times you Shield each fight, Charge 1 item |
Gold | ShieldReference, Charge | |
| Emergency Burn | The first time you fall below half health each fight, Burn |
Silver | Burn | |
| Emergency Shield | The first time you fall below half health each fight, use your highest Shield item. | Diamond | Shield | |
| Exposing Toxins | When you Poison, your items gain + |
Silver | Poison, Crit | |
| Fiery | Your Burn items have + |
Bronze | BurnReference | |
| Final Dose | Your rightmost Poison item has + |
Bronze | PoisonReference | |
| Final Flame | Your rightmost Burn item has + |
Bronze | BurnReference | |
| Finesse Shield | While your enemy has more health than you, your Shield items have their Cooldowns reduced by 5/10/20%. | Silver | ShieldReference, Cooldown | |
| Firepower | When you use the Core, adjacent Weapons gain |
Silver | Core, DamageReference | |
| First Flames | The first time you use a Large item each fight, Burn |
Silver | Burn | |
| First Strike | Your items have + When you use an item, all your items lose |
Gold | Crit | |
| Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain |
Silver | Crit | |
| Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain |
Silver | PoisonReference | |
| Flashy Mechanic | When you use a Tool, items adjacent to it gain |
Silver | Tool | |
| Flashy Pilot | When you use a Vehicle, your items gain |
Silver | Vehicle | |
| Focused Rage | The first time you fall below half health each fight, double all your items' Template:Crit chance for the fight. | Diamond | Crit | |
| Frontal Shielding | Your leftmost Shield item has + |
Bronze | ShieldReference | |
| Frostfire | The first time you Burn each fight, Freeze 1 item for |
Silver | BurnReference, Freeze | |
| Frozen Flames | When your items gain Freeze, Burn |
Silver | FreezeReference | |
| Frozen Shot | Your Weapons' Cooldowns are reduced by 5/10/15% while your enemy has a Frozen item. | Silver | Weapon, FreezeReference, Cooldown | |
| Frozen Synapse | The first 5/10 times you Freeze each fight, Haste the Core for |
Gold | Core, Haste, FreezeReference | |
| Glass Cannon | Both players' Weapons have double Damage. | Diamond | Weapon, DamageReference | |
| Grease Fire | When you use a Tool, Burn |
Gold | Tool, Burn | |
| Hardened Shield | When your enemy uses a Weapon, your Shield items gain |
Gold | ShieldReference | |
| Heat Shield | When you Burn with an item, gain Shield equal to 1x/2x that item's Burn. | Gold | BurnReference, Shield | |
| Heavy Firepower | If you have 5 or fewer items in play, your Weapons have + |
Silver | Weapon, DamageReference | |
| Heavy Machinery | The first 5/10 times you use The Core each fight, Haste 1 item for |
Gold | Core, Haste | |
| Heavy Mettle | Your Shield items have + Shield equal to 2/3/4 times your level. | Silver | ShieldReference | |
| Honed Arsenal | Your items have + |
Silver | Crit, Weapon | |
| Hot Spot | When you use your leftmost item, Burn |
Silver | Burn | |
| Immolating Spark | Your leftmost Burn item has + |
Bronze | BurnReference | |
| Improved Toxins | Your Poison items have + |
Bronze | PoisonReference | |
| Improvised Protection | When you Crit Chance, your Shield items gain |
Silver | ShieldReference, CritReference | |
| Improvised Weaponry | When you Crit Chance, your Weapons gain |
Silver | Weapon, DamageReference, CritReference | |
| Initial Chill | The first time you use a Large item each fight, Freeze 1 item for |
Silver | Freeze | |
| Initial Dose | Your leftmost Poison item has + |
Bronze | PoisonReference | |
| Intrusion Countermeasures | The first time you fall below half health in a fight, use your Friends. | Diamond | Friend | |
| Invigorating Cold | The first time you Freeze each fight, Haste 1/2/3 items for |
Silver | Haste, FreezeReference | |
| Keen Eye | Your items have + |
Bronze | Crit | |
| Knife Tricks | When you use a Weapon, reduce its Cooldown by 5% for the fight. | Diamond | Weapon, Cooldown | |
| Large Appetites | If you have 4 or fewer items, you have + |
Silver | Health | |
| Left Eye | Your leftmost item has + |
Bronze | Crit | |
| Left-Handed | Your leftmost Weapon deals + |
Bronze | Weapon, DamageReference | |
| Lefty Loosey | The first 5/10 times you use your leftmost item each fight, Haste 1 item for |
Gold | Haste | |
| Letting off Steam | The first 5/10 times you Burn each fight, Haste the Core for |
Gold | Core, Haste, BurnReference | |
| Like Clockwork | When you level up, Your Weapons gain + |
Bronze | Core, DamageReference | |
| Liquid Cooled | The first 5/10 times use the Core each fight, Freeze 1 item of equal or smaller size for |
Gold | Core, Freeze | |
| Living Flame | The first time you fall below half health each fight, your Burn items have their Cooldowns reduced by 50% for the fight. | Diamond | Burn, Cooldown | |
| Machine Learning | When you buy or upgrade this, upgrade the Core. | Silver | Core | |
| Mixed Message | The first 4/8 times you use a non-Weapon item each fight, Charge 1 Weapon |
Gold | Weapon, Charge | |
| Moth to a Flame | You have Regen equal to half the Burn on your enemy. | Diamond | Regen, BurnReference | |
| Net Launcher | The first time you use a Large item each fight, Slow 2/3/4 item(s) for |
Silver | Slow | |
| Noisy Cricket | If you have at least 7 items in play, your Weapons deal + |
Silver | Weapon, DamageReference | |
| Overclocked | Reduce the Cooldown of The Core by 10/15%. | Gold | Core, BurnReference, Cooldown | |
| Paralytic Poison | The first time you Poison each fight, Freeze 1 item for |
Silver | PoisonReference, Freeze | |
| Party Like it's 011111001111 | When you upgrade a Friend, your other items gain 3/6/9 bonus Damage, 3/6/9 bonus Shield and 1/2/3 bonus Burn. | Silver | Core, Tech, Friend, DamageReference | |
| Peaceful Eye | Your Non-Weapon items have + |
Bronze | Crit, NonWeapon | |
| Poisonous Opener | The first time you use a Large item each fight, Poison |
Silver | Poison | |
| Quick Defenses | Your Shield items have their cooldowns reduced by 5/10%. | Gold | Cooldown, Shield | |
| Quick Freeze | The first time you Haste each fight, Freeze 1 item for |
Silver | HasteReference, Freeze | |
| Quick Ignition | The first time you use an item each fight, Haste 1/2/3 Burn item(s) for |
Silver | BurnReference, Haste | |
| Re-Tooled | Your leftmost Tool has +1 Multicast. | Diamond | Tool | |
| Reaching the Summit | When you Freeze, your items gain + |
Gold | FreezeReference, Crit | |
| Rear Shielding | Your rightmost Shield item has + |
Bronze | ShieldReference | |
| Red Envelope | When you buy this, gain |
Bronze | Gold | |
| Reserve Shield | The first time you use a Large item each fight, Shield equal to 10/20/30% of your Max Health. | Silver | Shield, HealthReference | |
| Right Eye | Your rightmost item has + |
Bronze | Crit | |
| Right-Handed | Your rightmost Weapon has + |
Bronze | Weapon, DamageReference | |
| Righty Tighty | The first 3/6/9 times you use your rightmost item each fight, Charge 1 Slow item for |
Silver | Slow | |
| Sabotage | The first 5/10 times you use a Tool each fight, Slow 1 item for |
Gold | Tool, Slow | |
| Searing Flames | When one of your Burn items gains Haste, if it already has Haste, it gains |
Silver | Weapon, DamageReference, HasteReference | |
| Second Wind | The first time you use a Large item each fight, Heal |
Silver | Heal, HealthReference | |
| Sharp Corners | When you Shield, your Weapons gain |
Silver | Weapon, ShieldReference, DamageReference | |
| Shatter | When you Freeze, your Weapons gain + |
Silver | Weapon, FreezeReference, DamageReference | |
| Shield Bash | The first 4/8 times your enemy uses a non-Weapon item each fight, Charge 1 Weapon |
Gold | Charge | |
| Slow and Steady | When you Slow, your Weapons gain |
Silver | Weapon, DamageReference, SlowReference | |
| Slowed Targets | When you Slow, your items gain + |
Silver | SlowReference, Crit | |
| Specialist | If you have exactly 1 Weapon, your Shield items have + |
Silver | Weapon, ShieldReference | |
| Static Acceleration | When you Haste, your items gain + |
Silver | HasteReference, Crit | |
| Stop That! | The first time you fall below half health each fight, Slow 2/4/6 items for |
Silver | Slow | |
| Strength | Your Weapons deal + |
Bronze | Weapon, DamageReference | |
| Temporal Strike | If you have exactly one Weapon, its Cooldown is reduced by 5/10/15% while your enemy has a Slowed item. | Silver | Weapon, SlowReference, Cooldown | |
| Tiny Dancer | If you have at least 7 items, your items have their Cooldowns reduced by 5/10/15%. | Silver | Cooldown | |
| Tools of the Trade | The first 5/10 times you use a Tool each fight, Haste 1 Tool for |
Gold | Tool, Haste | |
| Toughness | Your Shield items have + |
Bronze | ShieldReference | |
| Toxic Exposure | When you Poison, your enemy loses |
Gold | PoisonReference | |
| Toxic Flame | When you Burn with an item, Poison When you Poison with an item, Burn |
Gold | Poison, Burn | |
| Toxic Shield | The first time you fall below half health each fight, Shield equal to 2/3/4 times the Poison on your opponent. | Silver | PoisonReference, Shield | |
| Tracer Fire | When you Burn, your items gain + |
Silver | BurnReference, Crit | |
| Warm Hugs | When you use a Friend, Burn |
Gold | Burn | |
| Well-Oiled Machine | When you use The Core, reduce an item's Cooldown by 5% for the fight. | Diamond | Core, DamageReference | |
| Workin' Hard | Your Weapons have + |
Gold | Weapon, Tool, DamageReference |